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Roger Ebert has argued that video games can never be art. It's supposedly a five year old debate, which makes me wonder where I was and what I was doing five years back. Needless to say, his piece has infuriated the gaming community (and a lot of other people), who have since flooded his comment-space and their blogs. I doubt it's because they seek validation, it's only because no one wants to be dismissed.
Which is the thing with gamers, or at least the thing with my friends who play games. They've never tried to educate me or dismiss my interest in anything else. All they ever wanted to do is try to get me to share, and I quote, the "awesomeness" they feel when they play, despite the restrictions of rules, points, objectives and achievements.
The passion and fascination with which they speak leaves me envious. They want me to be a part of the world that changes at every iteration; it turns out different for each player. Which is what art does, isn't it? It's almost always been a subjective assessment, a personal experience. Be it a movie or a poem or a painting, it touches each person differently, so much so that it would perhaps be safe to assume that there is no single way of evaluation. There can be pointers and pathways, but there can’t possibly be absolute rights or wrongs.
Given that awareness, to say something is "not" art is quite strange. It doesn't appeal to me, to others, maybe it does – so good for them. Who's anyone to decide what appeals to someone?
But then again, Critics have always perched themselves on a pedestal, and peddled their opinions as judgment, almost like it is their need to decide for us what is good or bad, what is art and what is not.
Art, like religion, has fallen prey to its keepers.